![]() At a resolution of 256x240 pixels, each screen of graphics would require What exactly are these "graphical objects"? The NES does not let developers specify what to draw Limiting a single graphical object to four of the 64 available colors. Each thing drawn to the screen uses one of these palettes, Used to draw background objects, and the other four palettes are used to draw sprites, These colors are used to fill slots in eight four-color palettes. Uses a fixed set of 64 colors for all of its graphics. PalettesĪs you may remember from Chapter 4, the NES ![]() In this set of chapters, we will look at each of these three components,īeginning with how the NES displays graphics. User's input to change the graphics it displays and the audio it plays, until the user Through some kind of controller, and audio for music and sound effects. The Picture Processing Unit (PPU)Ī "game" for the NES is made up of three components: graphics displayed on a screen, user input
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